USS Enterprise
USS Enterprise
NX-01
NX class; X class (E2); Capt. Jeffries one of the designers (Home)
Construction began ca. 2150 (First Flight)
Seven decks (Doctor's Orders; Bound)
Crew: 83; 81 humans, 1 Vulcan, 1 Denobulan (Silent Enemy) [seasons 1 and
2]
Sister ship: USS Columbia (Affliction)
Ship systems and weapons
- acoustic relay (Civilization)
- antimatter inducers (Twilight)
- antimatter injectors (The Catwalk; The Expanse)
- antimatter relays; lined with a platinum-cobalt alloy (The Xindi)
- antimatter warheads; term used by Klingons for photonic torpedoes (The Expanse)
- biomatter resequencers (Breaking the Ice)
- Comm system (Vox Sola)
- EPS grid (Singularity); EPS junction (Daedalus)
- exhaust ports (Unexpected)
- grappler (Broken Bow)
- gravimetric field displacement manifold, aka warp reactor (Cold Front); 8 major components (Desert Crossing)
- holometric camera (Horizon)
- hull; lined with duranium (The Xindi)
- hull plating (Broken Bow); enhanced (The Expanse)
- imaging relays (Horizon)
- impulse manifold (Minefield)
- impulse reactor (The Seventh)
- infrared scanner [part of targeting scanner] (Fight or Flight)
- intake manifold (The Expanse)
- manifold, aft (Unexpected)
- matter injectors (The Catwalk)
- neutron microscope (Stigma)
- 3 phase modulated energy weapons, aka phase cannons; two forward, one
aft; maximum power output of 500 gigajoules (Silent Enemy); cannon assembly
has multiphasic emitters and maximum yield of 80 gigajoules (Cogenitor); efficiency usually maximum at 93% (Proving Ground)
- plasma conduits (Singularity)
- 5 plasma injectors (A Night in Sickbay)
- plasma regulators (Regeneration)
- plasma relay (Silent Enemy)
- port injector (Fallen Hero)
- power couplings (Fallen Hero)
- photonic torpedoes; variable yield (The Expanse)
- protein resequencers (Breaking the Ice)
- relays (various); can't get too cold (Unexpected)
- sensors: navigation (Singularity)
- starboard injectors (Twilight)
- subspace antenna (Dead Stop)
- target discriminators (Singularity)
- targeting scanners (Fight or Flight)
- thermal scanners (Horizon)
- torpedoes (Fight or Flight); torpedo launcher (Minefield)
- transceiver array (Breaking the Ice); subspace transceiver array (Silent Enemy)
- transporter; approved for bio-matter (Broken Bow); 2000 km range (Cogenitor); resequencer (Impulse); coils (Impulse)
- tubes, starboard and aft [torpedo tube] (Fight or Flight)
- warp coils (Doctor's Orders)
- weapons lockers (14) (Acquisition)
Equipment and weapons, portable and personal
- beacons [flashlights] (Fight or Flight)
- blast suppressors (The Shipment)
- communicators, which are kept in pocket on upper right arm sleeve (Dear Doctor)
- portable drilling rig (Breaking the Ice)
- EM barrier, aka forcefield [see forcefield emitters] (Vox Sola)
- EM emitters (Vox Sola)
- EV (environmental) suits (Sleeping Dogs)
- fire extinguishers (Unexpected)
- portable forcefield emitters [see also EM barrier] (The Shipment)
- grav boots (Anomaly)
- hyperspanner; engineering (Singularity)
- laser micrometer; engineering equipment (Singularity)
- microcaliper (Future Tense)
- phase pistols; have 2 settings, stun and kill (Broken Bow); stun setting
can start fires (Desert Crossing); holster is attached to loop on uniform
leg (Singularity); power source is cerium microcells (Cogenitor); normal
particle yield is 10 megajoules [yield was increased by 10 megajoules which
doubled the particle yield] (Regeneration)
- plasma rifles (Anomaly)
- plasma torch (Breaking the Ice)
- spatial charges (The Shipment)
- scanners, secured on left hip (Shockwave II)
- sensor interface (Singularity)
- stun grenades (Anomaly)
- universal translator (Broken Bow); attaches to the communicator (Precious Cargo); has had upgraded (Exile)
Other technology
- subspace amplifier, designated Echo # (Silent Enemy); Echo 1 (Fortunate
Son); Echo 2 (Silent Enemy); Echo 3 (Shuttlepod One), Echo 3 is in range
during Horizon; Echo 1 and 2 were destroyed but redeployed (Silent Enemy)
Ship terminology
- aft, stern, astern
- antimatter stream
- forward, bow
- maintenance shafts
- port (left)
- starboard (right)
- bulkhead
- deck
- hatch
- section
- junction
- plasma exhaust
Miscellaneous
- NX-01 hats (Broken Bow, various)
- 50,000 movies in the database (Cold Front)
- Billiard table (Vox Sola)
- exterior hatch in maintenance shaft C, junction 12 (Regeneration)
- April/May 2153 repairs and retrofit at Earth space dock; hull plating
enhanced and weapons upgrades (The Expanse)
- NX class designed by Capt. Jeffries
Locations
There are 7 decks; designated A to G [A is uppermost, G is lowermost] (Doctor's Orders)
Captain's mess is to the right of the main mess as you come in the doors (Minefield)
Cabin E-14; Daniels' cabin (Cold Front)
Crew quarters are on B and C deck (Shockwave II); E deck (Cold Front)
Situation Room is at back of bridge, it's lower than the bridge with a railing
between it and the bridge. There is a center panel/monitor/table thing and
monitors on all walls (various)
Captain's ready room- the office off the bridge. The door to the ready room
is at the back of the bridge (opposite side from the turbolift). The room
is at a lower level than the bridge. The room has a desk, a filing cabinet,
a trapezoidal table, and a C-shaped chair with small table attached. There
is also a window. (various)
Gym; treadmills (A Night in Sickbay), stationary bikes (Stigma); C deck?
(Vanishing Point); free weights (Bound)
Hydroponic greenhouse (Breaking the Ice)
no pool, much to Archer's disappointment (Strange New World)
Decon is on D deck (Bounty; Observer Effect)
Launch bays, at least 2 (Silent Enemy)
Command center; formerly a storage bay for conduit housings; state of the art (The Xindi)
Cargo bays, 3 (The Xindi)
Brig (Anomaly)
Biohazard locker located in Cargo Bay 1 (Impulse)
Armory and transporter bay are on the same deck (The Shipment)
spare plasma injectors in supply locker C, upper level of engineering (Twilight)
Engineering is on E deck (Zero Hour)
Basketball court (The Forge)
Armory is on F deck (Daedalus)
Launch bays and decon chamber are isolated from the rest of the ship (Observer Effect)
Damage
Romulan mine takes chunk out of forward hull (port side) (Minefield, Dead Stop)
an anomaly takes a chunk out of the upper hull (port side); breaches B, C, E decks (Exile)
Other information
They speak English (Fallen Hero, Dead Stop)
Use metric system (Desert Crossing)
It takes 6 minutes to go from Earth to Neptune and back at warp 4.5 (Broken Bow)
Tucker says humans know about 92 elements [assuming naturally occurring ones] Cogenitor)
Movie night is Tuesday night 1900 hours in the mess hall (Impulse)
Movie night moved to Monday night (Hatchery)
Shuttlepods
Shuttlepod One
Shuttlepod Two
plasma cannons (Shuttlepod One)
Phase pistols and universal translators not standard equipment in shuttlepods (Dawn)
Shuttlepod One insulated with Trillium D (Exile)
If you ionize the hull of a shuttlepod when descending it will look like a falling meteor (The Shipment)
No toilet facilities (Similitude)
Shuttlepod Two blown up (Storm Front II)